Also during the failure, Unity will now print environment variables thus helping identifying such issues in the future.Īndroid: Fix overflow of MotionEvent global referencesĪndroid: Fixed an Android audio crash when targeting API Level 31 and running on an Android 12 device. Even though everything is set correctly in Preferences->External Tools->JDK. For ex., "Unable to locate a Java Runtime". Version Control: Renamed "Invite members to workspace" option to "Invite members to organization"ĢD: Fixed case in VirtualRedirectTransfer when loading AssetBundle while entering Play Mode.ĢD: Mouseclick with Alt/Option on a sprite layer in the Visibility pane does not toggle out of hide stateĪndroid: Blind fix for an issue where executing Android SDK tool command would fail with missing java error. See documentation "Store Guides" > "Google Play" for a sample usage. The Action will be called on each query product details failure with the retry count. GooglePlay - API IGooglePla圜onfiguration.SetQueryProductDetailsFailedListener(Action) called when Unity IAP fails to query product details.UI: The TextureImporterInspector will now disable the "sRGB (Color Texture)" toggle for HDR targets instead of silently overriding.
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Mono: Add support for direct ETW profiler integration on Windows Desktop for managed code, with no plugin required. Version Control: Added notification banner on the status bar for live updates Texture: Crash on _pthread_kill when Render Texture has no Depth buffer and Dimension is 3DĮditor: add editor analytics event tracking for "Refresh access" and "New link." button click Shadows/Lights: Scene is brighter in Standalone player if it was open in the Editor at build time Scene Management: Scene causes Editor crash when specific Lighting Data Asset is used MacOS: Crash with demangling_unexpected_handler() when rapidly modifying serialized fields GI: If a user is experience lighting coruption they be may required to reimport due to a fix to which correctly fixes a Uv unwrapping issue (1330830). AI Navigation Core: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene